

One is a variation on clearing a small pre-designed screen in a short time limit, and the other challenges you to shoot as many rings (coins to you Zuma players) as you can before time runs out. Your progress is broken up by a couple of bonus levels at the end of each round. In the regular story mode you progress from one level to the next in order of difficulty and get a little bit of story after each step. Well, there are three here in Tumblebugs 2, although there’s not much difference between them. We mentioned that Magnetica Twist had numerous play options. At times these subtle touches are annoying because it can be difficult to determine where the obstacle begins and ends, but taken strictly as art Tumblebugs 2 has to be one of the prettiest-looking games in this genre. Also, there is a lot more detail here along with cute outdoor themes complete with real-life items such as garden utensils and lawn gnomes that can serve as obstacles.

The art style is unashamedly ripped straight from Zuma, but given that Zuma has nearly achieved genre-defining status due to its far greater popularity over the original that they in turn ripped off, we’ll let that slide. Although the 89 levels on display here are all still images and therefore not exactly a strain on the graphics card, they are far more appealing to the eye than the barebones scenery seen in Magnetica Twist. But even so, the problem is as tiny as a bug compared to the strain that Magnetica Twist put on gamers’ wrists, and we can’t imagine any alternative control scheme that would improve play.Īs for the graphics, colours are bright and vibrant and the detail is exquisite. It could not be any simpler and seeing it in action we’re even more baffled as to why Magnetica Twist ever experimented with that “twisty” control scheme in the first place.Īiming is slightly more difficult than using a mouse as the Wii Remote pointer does not feel quite as precise, and playing for extended periods of time can still tire out your wrist in a way that playing with a mouse resting on a desk never will.
TUMBLEBUGS 2 PC
As one would expect in a port of a PC mouse-based game, players use the Wii Remote like a mouse pointer and simply point to aim and then click the A button to shoot. Mercifully, Tumblebugs 2 avoids both of these problems with pretty graphics and a control scheme that is intuitive and easy to use.įirst let’s look at the controls. We believe that a WiiWare game should offer better today as gamers have so many high quality puzzler options to choose from now. Although that game featured numerous play options as well as local multiplayer, it also featured substandard graphics and, most unforgivably, poorly thought-out motion controls that detract from the fun of playing the game. But the emphasis there should be placed on the word “currently”, as a lot has changed since the summer of ’08. When we reviewed Magnetica Twist, we felt that the game was “one of the finest puzzle experiences currently available on WiiWare”.
TUMBLEBUGS 2 SERIES
Now making its debut on WiiWare with a port of the second game, the series arrives somewhat late to the party, but well ahead of the serious competition. Tumblebugs is not even the first in this genre on WiiWare: that distinction goes to Magnetica Twist, from the makers of the very first marble shooting game, Puzz Loop. However the series failed to attain the mass popular appeal of similar games such as Zuma and Luxor as well as others. Originally released on the PC, the first and second Tumblebugs games were relatively well received.
